September - December
2020
(8 weeks)
User Research
UI Design
Sitemap
Wireframes
Concept Art
Video Editing
Miguel Juteau
Gaby Castro
Julia Engfer
Andrew Hemnes
Casey Montz
Armel Patanian
Figma
Miro
Illustrator
After Effects
Photoshop
View Prototype
“How can the Call of Duty Companion App create social features to keep players engaged with the game and each other?”
This project consisted of two design sprints.
Key Takeaways
I read about how MMORPG gamers were able to create community for themselves, and how the guild systems assisted them in doing so.
“The findings of this study confirm that MMOG players can form gaming communities. Almost all participants accessed or provided in-game social support, and some gave or received broader emotional support.”
Tomoya One
Chiefly plays games on his iPad, and didn’t really start playing “action games” until he lived in America. Before that he played games that
Lucien
Goes to smash bros tournaments with his friends. He’s pretty casual compared to his friends.
Jake
He plays multiplayer games whenever his friends are on, otherwise, he just plays single-player games.
Insights
The following figma prototype was used to test for a scenario in which a player joins the app for the first time, selects their personal tags, and then looks for and applies to join a private squad.
View Prototype
View Case Study